Saturday, February 27, 2010

Blood-smeared Impressions, God of War 3.

(click for larger scowl)

In case you missed it this past Thursday, the God of War Demo was released on the Playstation Store. This is the same demo that was shown at least year's E3, but for the majority of us this was the first chance to play, so the level of asskickery contained within suffered no loss of awesomeness.

Full Story (PS3)

Friday, February 26, 2010

Metroid: Other M. Hands-On with Joystiq and IGN

Once again I say that it must be nice to be a professional video game site, as both Joystiq and IGN got some hands-on time with forthcoming Wii title Metroid: Other M. Also nice: being a super-hot intergalactic bounty hunter with an insanely versatile suit of power armor.

Full Story (Wii)

Thursday, February 25, 2010

Xbox has the DVD blu's or: Lost (content) Planet 2.

Since the start of this console generation, Sony fans have touted the merits of Playstation 3's Blu-ray format while those loyal to Microsoft have insisted the extra storage capacity of Blu-ray is insubstantial. If this article from CVG is any indication, however, that argument may very well be lost for 360 fans everywhere.

Full Story (360)

Bungie is developing for Playstation 3...maybe. Also, an interview with the team behind Halo:Reach

In a brief, but potentially important, article from our brothers across the pond at CVG, some new light may have been shed on Bungie's post-Microsoft plans.

Full Story (PS3)
Full Story (360)

It's-a-me, Sequel! Hands-on with Super Mario Galaxy 2

(click for mushroom power-up effect)

While Wii games aren't exactly few and far between, those actually worth picking up (in the eyes of most gamers, anyway) are a little on the rare side. Fortunately, Nintendo is pretty much the strongest first party developer in the world, owning several franchises that are synonymous with video games. The biggest of these, and perhaps single-handedly responsible for rescuing the video game industry in 1986, is Super Mario. And it just so happens that those crazy Europeans over at CVG (and teh local yahoos at IGN) got some hands-on time with the plumber's latest title: Super Mario Galaxy 2.

Full Story (Wii)

Tuesday, February 23, 2010

God of War 3 to install only ass-kickingness, not data

(click to Spartan-size)

While the ridiculous debate over whether the unreleased God of War 3 will surpass the current king of console graphics, Uncharted 2, rages on there is one thing that both games will have in common: a lack of mandatory hard drive install.

Full Story (PS3)

New BioShock, same Tunnelvision

Well it seems that 2k managed to botch the widescreen in the PC version of BioShock 2. Hmm...this sounds familiar...


Full Story (PC)

And Behind Door #1? It's More RAM! (Applause)

Looks like the Playstation 3 is giving developers a gift: more RAM.
For those of you inexperienced in the world of modern console gaming, they actually have a lot more in common with PC's than you might think, as in: they have their own Operating Systems. Sony's PS3 had an OS guilty of more memory-hogging than any other OS around, eating up around 120MB of RAM for operation. Since the OS is always running in the background...


Full Story (PS3)

Friday, February 19, 2010

Indie Game Developers: Stay Far, Far Away.

Looks like Activision is planning to change up their current game plan and try and create an entirely new IP in collaboration with one lucky independent game developer out there.

In an announcement at DICE, Activision CEO and (if the comment section from the above article is to be believed) focus of hatred for gamers everywhere, (perhaps second only to Jack Thompson) Bobby Kotick announced a competition for independent game developers everywhere with the prize being sponsorship in developing the company's title. What, exactly, is Acitivion's definition of "Sponsorship?" Well apparently it's slightly different from Kotick's. Kotick claimed the winner of the competition will be granted a prize of $500,000. Activision, on the other hand, sets the prize at $100,000. (You can find all the currently known details of the competition here) Hmmm, somewhat the opposite of how I would have imagined such a discrepancy going.

If you don't feel like using the included link to read Activision's PDF on the competition, here's everything included therein:

"Activision announces the 2010 Activision Independent Game Competition!

This summer, one developer will win funding to make their game development dreams a reality. The official entry form and eligibility requirements will be posted in a few weeks. In the meantime, this is what we'll be looking for in submissions:
  • A two-page summary of your proposed game. Please include three to five bullet-point elements or goals that you feel define your project (i.e. 'open- world,' 'puzzle-based,' 'flying dragon combat'). Beyond that, you may structure these two pages as you see fit; creativity is encouraged.
  • A video, no longer than five minutes, explaining and illustrating your game. Footage of your game in motion, character models, animatics -- show your project and its elements however you feel would be most compelling.
  • The official entry form, which will be posted here soon
  • A non-disclosure agreement, which will be posted here soon
So get ready to send us your ideas either on your own or on a team.

Check back for more information in early March, and good luck!"

So why should any indie developer reading this stay far far away? Two reasons:

1) Activision has become infamous for grinding out the creativity of game development in favor of turning it into a business. Mostly this means churning out yearly, if not semi-annual, "sequels" to established franchises which, in general, means minor updates as opposed to full sequels. Ever wonder why Infinity Ward only develops every other Call of Duty title now? Well now you know. This is something of a no-no to most "serious" gamers.

2) I've got a design document or two (one in particular) that I want to see turned into games because...well I think they're awesome. (surprise, surprise...) so I'd like to cut down on the competition as much as possible.

Kinda makes you wonder about the truth behind my reasoning for number 1, don't it?